Also, I'm going to make a cross section of the "Arch" tile, so that you can make X's. This way, you can then set the passablities of all the upper corners and this new cliff piece to the "Star" so that players using characters that are taller than 1 tile (nonRTP character sets, IE: Mack's Characters) they can walk under the top cliff section. I'm thinking about creating an upper cliff face so that instead of making cliffs missing upper corners, you just wouldn't place the entire top edge and then I'll create a center piece that connects and can repeat from the left upper corner to the right upper corner. Well, I have a couple more ideas to improve what I have here now.
Read further down on the World Map Grass explanation. You can create all different kinds and shapes of larger kingdoms with this and in conjunction with the world map town tiles as well. Lastly, in the lowest to the left is my "Build-a-Castle" tiles. I don't feel like those 4 tiles large RTP castles are large enough to be considered a kingdom, so I'm going to be making some of these large things to suit it better. It's for an epic looking area or kingdom.
#Rpg vx ace rtp missing plus
To the right of that are those 3 towers used in combination with my Build-a-Castle tiles plus detail and some lakes. To the right of that is a combination of 3 towers. It's bit more epic than just a standard 2 tile tall tower. To the right of that is the empty castle with a tower in the middle. I kind of just used that for reference for other things in here, but it might be useful to display a castle being built or something and this is the castle in mid stages or something. We'll see though.īelow that is an empty castle.
I can make those pretty easy, so I was thinking about making a larger 4 tile large, square, lake and what-not. To the right of that is a two tile tall miniature lake. I just gave it some trees and a small dirt path. The next tile in from those is more complex tent tile. Some are probably in the same spots, but most are all moved slightly from the other similar tiles to match the corresponding mountains the best. (You'll notice some white bits in there, that's to blend better with the snow.) The last 4 are for the desert mountains. The 4 pieces below the grass ones are for the snowy mountains. The 4 tiles to the right of those are for the dirt mountains. The top 4 corner tiles are for the standard mountains on the average world map grass.
#Rpg vx ace rtp missing free
Feel free to use them however you like, but I'll explain what each quadrant is for. Ok, so the first things in the set are cave entrances for each type of RTP mountain range.